Quantcast Consolidation begins in Casual Games Sector: MTV acquires Atom - Ozymandias

Consolidation begins in Casual Games Sector: MTV acquires Atom

It's been interesting watching the growth of casual games, and the pointing to that growth (and extensions such as Yahoo Games, Live Arcade, and others) as being the potential savior of a gaming industry struggling with rising costs of development and a deficit of creativity. While I'm a big fan of casual gaming, I don't think the cost of creating these games is going to stay low for long. There's already intense competition in the space, and just as we saw 10-15 years ago, the smaller players are beginning to be bought up by the bigger. Pogo was bought long ago by EA, and according to this Next Generation post, MTV just bought Atom for $200 M. To quote the article:

"The deal puts the popular casual gaming site Shockwave.com under the MTV umbrella, along with AddictingGames.com. Two film and video outlets are also included in the deal, in the form of AtomFilms.com and AddictingClips.com."

You can imagine other larger publishers are going to be looking to acquire similar studios. I can see companies such as BigFish, Popcap, and maybe even Real Networks (for Real Arcade) being snatched up in the coming year or two. The good news is that the funding and quality of games will be going up; the bad news is that as game budgets go up, it'll be more difficult for smaller guys to use casual gaming as a way to enter the industry and we may not see as many original concepts.

I do think there are ways to help address that (more on that later), but no matter how you spin it, the halcyon days of casual game development as a "new and infinite" frontier seem to be at an end. Doesn't mean we won't see great games and continue to enjoy them, but it's going to be tougher to be an independent and compete.

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Comments

nopants727 said:

I wish someone would buy up Real Networks and dissolve it.  All of their products and services that I've ever used are inferior to their competitor's.  I don't understand why they are still around.

# August 10, 2006 11:08 AM

Ozymandias said:

I'm with you on the media player, but I do think Real Arcade is a pretty good platform for distribution. Have to give them credit for jumping on board early on... remember having discussions with them 5-6 years ago about their plans.

# August 10, 2006 11:55 AM

nopants727 said:

I might just have to check out Real Arcade then. :)

# August 10, 2006 12:06 PM

WiNG said:

djeez.. one of these days I will end up watching a commercial version of MAME at this rate...

But hey, this purchase is not the one I was expecting today! where is the Gigabyte "ownership" over ASUS (since from what the terms I have read it cannot be considered a joint-venture)?

PS: Regarding Real, screw them, they do not support my #@!#@@ Windows version. Doh

# August 10, 2006 12:30 PM

Kit said:

Aslong as EA stay away from the smaller companies then I'll be happy. They have made some great games (Burnout series for example) but the servers they supply with them are generally, pitiful.

I know this is drifting to a different topic so I'll keep it brief. I find it odd, and amusing, that I can play a 16 player game over live with little latency problems. I then go to play a two player game of Frogger and find it lagging greatly. Its a strange Next-Gen world we live in.

# August 11, 2006 5:09 AM

Kim said:

Consolidation begins?

This is just the latest in a long string of consolidation happening in the space over the past couple years

EA bought Jamdat, Real bought Zylom, Viacom/MTV already bought Shizmoo (small, but soooo cool), Atom had previously acquired Addicting Games, Popcap bought sprout....

Depending on your point of view, it's either just business as usual, or the trend has been going on a while.

# August 17, 2006 9:09 PM