Quantcast A Tale of Two Games... - Ozymandias

A Tale of Two Games...

Hey all. I’ve been meaning to post something for a while, since I haven't said, “boo” since my first post. I’ve been playing a couple of games on the 360 lately, though, so I thought I would post some thoughts about them to see if my experience matches yours at all.

Cloning Clyde
I started playing Cloning Clyde a couple of days after it showed up on the Arcade. At first, I really enjoyed it. It’s silly, and they almost immediately dispense with any pretense of trying to make any sense. The puzzles require some thought, but not too much; and you can finish a level pretty quickly. There was also the boon that it wasn’t too twitchy. On the whole, I’d say it was just about right for blowing off a little steam right after work. It would not have been too much to say that I was starting to love Cloning Clyde.

Then, I was betrayed.

I hit a level where the designer took the term “platformer” just a little too much to heart. So far as I can tell, it is an exercise in perfecting your ability to jump and has no other redeeming value. There’s nothing to figure out… just jump, jump, jump. Now, I’m not young anymore, and I do not have the reflexes of a ten-year-old boy. I also don’t have the tolerance for boring repetition in my entertainments as I used to (I get enough of that at work). So, when I got to the exit after my twentieth attempt and realized I missed a security camera all the way at the beginning and that I’d have to do all those damned jumps again, I gave up.

Now that I have returned to a calmer state and can think things through, I think this level in Cloning Clyde points out a couple of common game design problems that tend to ruin a game for me:
  1. Game designers sometimes mistake repetition for entertainment. I don’t know if it is a lack of creativity (certainly, the number of games with water, snow, and lava levels argues for that), or if it is just that you have to earn their respect by showing you can press the A button ten thousand times in a row without screwing up, but there are almost always levels where you have to do the same task ad nauseum to complete the level. In this case, it was jumping up an ungodly number of platforms. Don’t think. Don’t try to solve a puzzle. Just jump. Jump! Jump for your life! For me, repetition is not entertaining; it’s not challenging; it’s just dull. That’s the worst thing a game can be.
  2. Game designers also seem to have a lack of respect for our time. This is shown in many ways in many games, but in this level of Cloning Clyde you can see it when you make a mistake on a platform and fall all the way to the start. There is a long tunnel to the bottom (in the real world, it would probably be a thousand feet long), and you get the entertainment of watching Clyde fall very slowly down the whole thing. Then, you get to watch him fly back up again when you try to return to where you made your mistake. I suppose it is meant as some sort of negative feedback, but it doesn’t really work for me. So much time has passed flying up and down tunnels I forget what I did wrong or even what I’m doing in there. By the tenth time, as soon as I start to fall, I’d get up… go brew a cup of tea… chat with the roommate… whatever. I then start Clyde flying back up again, and then I’d go make some toast… tease my pets… again, whatever… until he got back to the top. Yes… entertainment, thy name is Waiting.
  3. I’m sure designing a good game is really hard, and probably the hardest part is trying to get the balance right. Still, here’s the thing, where the hell did this level come from? Did they get a guest designer in for that level? Was it designed by some guy with a trampoline fetish? Most of the levels were pretty easy, and they involved a variety of tasks. Suddenly, we get the Twitchville level that feels unlike anything else in the game so far. Doesn’t anyone at the company actually play these things? Didn't anyone in QA say, “You know Bob, level 24 is just completely out of whack.” Or, is this sort of thing deliberate? You know, a let’s lull them into a false sense of security kind of thing.
In the end, however, Cloning Clyde lost me. While it was fun up to this point, this one level was so horrible for me, I’ve lost all interest in the darned thing. It went from fun, to boring, to just plain bad in one level. That’s actually pretty amazing, usually I can shrug off a bad level; but in this case, I just couldn’t.

Prey
Now, Prey forms an interesting contrast with Cloning Clyde. I’m not into Prey as much as I was into Cloning Clyde. The story behind Prey is pretty weak in my opinion, and the hero is an idiot (I’m reminded of a line from a British comedienne, “He’s very strong, and he’s very brave, and he’s very handsome, and he’s very stupid… a regular L’il Abner type.”). Also, I have to agree with Ozymandias’s earlier posting that the language is a bit much. It’s funny, I normally have a filthy mouth and could probably make a sailor blush, but a lot of his cursing is just too much for me. It just feels gratuitous… like he really doesn’t feel that strongly, but he has to curse to play a role. Still, it’s just a shooter, so I guess I shouldn’t expect Tom Stoppard, should I? (Now, that would be something… Rosencrantz and Guildenstern Are Dead: the Video Game… I wonder if it would have a hover-board race?)

The negatives aside, the game is growing on me. The levels are very playable, and you can easily finish one after dinner, work, or whatever. You have a lot of options as you play, and you can develop your own play style. Most importantly, though, you can just keep playing. There really aren’t any roadblocks in the game play, and they only succumbed to the tired boss monster cliché once so far (but boy, did they ever make it clichéd… blech!). The “death mechanic” partly contributes to your ability to just keep playing: it’s still a little annoying having to shoot those stupid thingies, but they don’t send you back to the last save point or the start of the level. That helps, obviously, but it isn’t the whole story (since I really don’t die all that often in the game). In general, I think they did a pretty good job balancing the game play and in timing the levels. In a tough battle, you burn through most of your ammo and health… but not quite all. In a pitched battle with a nasty with rockets or what have you, there are usually places to hide and regroup (or cower and catch your breath, if you prefer). Basically, there is nothing getting in your way of enjoying the game.

Another good thing about Prey is the way they play with gravity and space. There’s a fair amount of messing with your sense of space and direction. Being able to shift gravity about means there are more possibilities for environmental puzzles, which I think they exploited quite nicely (there were several times I kept thinking to myself: Down is your enemy’s gate). Beyond pure mechanics, however, the level designers were quite creative with the scenery. There have been a couple of spots where I’ve just had to stop to look around. Partly, I’m just enjoying the view, but partly I’m just trying to figure out what direction is up. There is one level with some sort of moon-mining operation where gravity flips so many times I still don't know how I went through it.

So to sum up, we have one game that grabbed me immediately and then lost me with one hellaciously irritating level; and then we have another game that has grabbed a hold of me slowly but has kept me playing by not putting up barriers to my actually playing the game. For me at least, this points out the importance of letting the player continue. I think some games are designed to be some sort of testosterone-fueled test of manhood where you have to beat the game (you’ve all heard people use that terminology) to get respect. If you can't twitch your fingers in the exactly correct sequence, you are not worthy, and you may not continue. Prey’s attitude seems to be different… and more my style. Blow some stuff up, try not to get hurt too badly, but keep pushing ahead to see what’s beyond the next door. That keeps me playing... and keeps it fun, too.
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Comments

nopants727 said:

As I've gotten older I have developed a similar problem where I just don't have the patience anymore to sit there and retry the same level or sequence in a game after a couple of attempts.  It seems strange though because in everything else, I've been told I have a lot of patience and I used to be able to beat a game in a single sitting because of the drive to finish, even if it meant restarting an untold number of times.  However, I just don't care anymore.  I don't know if its my age or just a waning interest in newer games, which doesn't seem entirely true.  I think I am in the minority though since my friends that still game seem to still have an infinite reserve of patience with games.  After I played the demo of N3 I'm sure we have similar opinions of that game ozy.

# August 20, 2006 10:49 AM

rijit said:

The level in Cloning Clyde you talk about is a real pain. I agree with you on this one, making something challenging does not mean make it repetitious and frustrating.

As for Prey, I like the game a lot. The story line could use some work but overall it is not to bad, though the denial the main character has about his heritage does go a bit far, after all if aliens abducted me, I think I would want to know about these powers I am receiving instead of arguing I don't want them.

# August 20, 2006 10:49 AM

Skullfire said:

I remember that Cloning Clyde level, the only level that I hated and got really stressed about (but finished in the end).  I don't think I will be improving my time on that one.

# August 20, 2006 10:51 AM

WiNG said:

"Game designers sometimes mistake repetition for entertainment."

The words Need For Speed quickly crossed my mind when I read that

# August 20, 2006 11:02 AM

dave green said:

you said it yourself : "I’m sure designing a good game is really hard"! It must be next to impossible to create a game, arcade or otherwise, that caters to all of us gamers out there. I thought this game was a total breath of fresh air and was glad that the levels were designed so that you were not forced to "save the clones" if you did wish to.

I agree with your point about repetition though i am not sure the younger generations do!

# August 20, 2006 12:30 PM

ODLdragonjoe(I'm on your friends list!) said:

That level in Cloning Clyde was EVIL! I also disliked one of the other last levels, but that's just because it was hard to explore the whole thing. I still got all the  Achievement points in Cloning Clyde though. :P I had fun with it...maybe more fun that I've had with ANY of the arcade games.

I like Prey a whole lot too, and it helped that I didn't have enough time on my hands to sit and play through the entire thing in a day or two...like one of my buddies did. He said he didn't like Prey because it was too short. :\ Maybe he should have tried to play it on Live...now THERE'S a challenge! You're basically fighting against the other players AND the terrible lag. :D

Oh, and if you don't like constantly pushing one button, don't buy N3. X X X X X X X X X X X X oh lets change it up Y Y Y X X X...etc. :) I like it, but I've never played Dynasty Warriors(so this game style isn't old to me) and I pretty much like all the games I buy.

# August 20, 2006 4:40 PM

ODLdragonjoe(I'm on your friends list!) said:

That level in Cloning Clyde was EVIL! I also disliked one of the other last levels, but that's just because it was hard to explore the whole thing. I still got all the  Achievement points in Cloning Clyde though. :P I had fun with it...maybe more fun that I've had with ANY of the arcade games.

I like Prey a whole lot too, and it helped that I didn't have enough time on my hands to sit and play through the entire thing in a day or two...like one of my buddies did. He said he didn't like Prey because it was too short. :\ Maybe he should have tried to play it on Live...now THERE'S a challenge! You're basically fighting against the other players AND the terrible lag. :D

Oh, and if you don't like constantly pushing one button, don't buy N3. X X X X X X X X X X X X oh lets change it up Y Y Y X X X...etc. :) I like it, but I've never played Dynasty Warriors(so this game style isn't old to me) and I pretty much like all the games I buy.

# August 20, 2006 4:40 PM

stinio said:

I too didn't like that level.  Somehow I powered through, and the rest of the game was pretty fun, though there is another level or two that is like that one (not with platforms, with repetitiveness).  They aren't quite as long though.  I think that the creative juices started to run a bit low.  I haven't tried the online mode yet, maybe we should all get together for some of that?

I tried the Prey demo, but it made me sick (physiologically).  Maybe I had an off day, I'll try it again.  That has never happened to me before- maybe I'm getting older (gasp!).

# August 20, 2006 4:40 PM

fustacluck said:

I think I know the CC level you mean. It's the frog/toilet one right?

Yeah, the balance of that level compared to all others is so far out of whack, it's weird.

Also, is Ninja Bee gonna be providing more game content for this like they did for Outpost? Just that the Gamerpoints seem a bit slim, so I'm guessing there's more to come (although I'm more interested in more levels than points, honest).

# August 20, 2006 5:35 PM

Porktre said:

Brilliant. I think you've hit the nail on the head.  I especially agree with you vis a vis game dev's not respecting our time.  If a game has to resort to ths CC type manipulation to extend the play time of the game I put the game up.  

# August 20, 2006 6:11 PM

HaunchesMcGee said:

Hated that level as well. I must say it's nice to see a Microsoft Employee (i.e. you) who doesn't act like every game to come out on the 360 is the best thing ever.  Thanks for being honest.  

# August 20, 2006 7:05 PM

kjmp32 said:

I still don't understand how someone with just cause and lego star wars could possibly play prey but hey to each his own haha.  Anyway yea repition is the worst thing for any game, no matter how great it is, too much repition can really affect the way someone feels about a game.

# August 20, 2006 9:08 PM

MarkS said:

Just finished reading this and couldn’t agree more,  re Cloning Clyde, it’s seems a very popular view and funnily enough similar to what I put on my own blog (see url).

BTW really enjoy reading your blog, keep up the posting.

# August 21, 2006 3:36 AM

DM2 said:

I couldn't agree more, I hit that level a while back and after trying it a few times gave up and haven't looked at the game since, it's a pity as it was a good FUN game up to that point but that level was going to be a chore, and I don't have the time patientence of skills anymore to do it. Perhaps when my kids are a bit older they can finish it for me :)

# August 21, 2006 4:17 AM

BrokenSymmetry said:

Great post, Loraan! I like your summation of Prey as a game that wants you to keep playing it. Strangely enough, too many games don't really seem to focus on this, as exemplified by "Game over" screens on dieing, which actually shout at you to stop playing!

# August 21, 2006 5:22 AM

XenoPhage said:

"Down is your enemy’s gate"

ENDER!  God I loved that series of books..  Read it multiple times already and I'm planning on another go at it quite soon.  :)

Can't really speak to the games though..  I'm interested in playing Prey, but as my laptop is currently broken (no lcd), and I don't own (or plan to own) a 360, I don't see myself picking it up anytime soon.  Besides, I find that I don't have much time to play consoles anymore unless it's with my kids (and Prey isn't on my list of kid-friendly games) ...  So, I stick mostly with my PSP for the moment..   (eagerly awaiting a number of new titles due out soon)

# August 21, 2006 7:23 AM

Scott said:

If you think that level is tough...trying playing it in co-op mode with your 4-year old son!!!!  He obviously couldn't do it so I had to do it twice.  Once with my Clyde, once with his Clyde.  Multiple tries for each one.

# August 21, 2006 7:47 AM

Ozymandias said:

Just a quick comment, since there seemed to be a bit of confusion.

Loraan is not a Microsoft employee - he's a good friend of mine who I often use as a touchstone for game industry/game design issues, and I asked him to occasionally post his thoughts because I thought you might find them of interest.

I'm the Microsoft guy, though as I say in my "About," this is a personal blog (which is why I can have a friend like Loraan post).

# August 21, 2006 8:26 AM

XenoPhage said:

Hey Ozy..  I know the name of the poster is at the bottom of the post, but..  :)  You might want to figure out a better way to point out who's posting.  The first couple sentences clarified it for me, but as you pointed out, some people are getting confused...

Perhaps something simple like Time in the title for Ozy posts, and [L] for Loraan?  Just a thought..

# August 21, 2006 2:29 PM

ODLdragonjoe said:

YES! A CLOCK! BRILLIANT! :D

# August 21, 2006 3:12 PM

Ozymandias said:

Re: "Hey Ozy..  I know the name of the poster is at the bottom of the post, but..  :)  You might want to figure out a better way to point out who's posting.  The first couple sentences clarified it for me, but as you pointed out, some people are getting confused...

Perhaps something simple like  in the title for Ozy posts, and [L] for Loraan?  Just a thought.."

Thanks for the thoughts... will think it over. Loraan will be posting intermittantly, which is part of the problem. Maybe we'll give him a big <blink>tag</blink> for his text. ;)

# August 21, 2006 5:07 PM

Loraan said:

Thanks for the comments everyone. I'm glad to see I'm not the only one. :-)

Concerning my future posts, I'll work out something with Ozymandias to make it clearer when I've posted. I will _not_ be using the blink tag, however... that's an abomination. I'll post in all caps or 133t, or something sensible. I hadn't thought about the fact that the by-line is all the way at the bottom, so I apologize for the confusion.

@stinio: if regular Prey made you sick, you do not want to try the multi-player form. Ozymandias and I were trying it out a bit over the weekend... holy cow! There is one level where you can walk on the walls and the ceiling, so your up and down directions change every couple of seconds. Oh... so... dizzy... *urp*!

@fustacluck: yes, the level in Clyde I was thinking about is the toilet/frog one.

# August 21, 2006 7:28 PM

J.Goodwin said:

The level with the platforms was annoying the first time, but I quickly found that there was a very easy and direct way to jump up the platforms without all the left/right muckety mucking.  Once you find the path of least resistance, you can do it very easily without more than a single retry for every few successful attempts.

Without the game in front of me, I can't quite explain it at the moment.  Maybe I'll power up the DVD recorder and upload a video showing the direct path tonight.

I quickly burned through all the achievements in CC the first night, so I guess my experience is somewhat different than some of the people writing here.

I feel like the multiplayer in Prey is a more effective use of the game's gravity mechanics than the main game in a lot of ways.  Unfortunately it doesn't use the portals for anything much, but that's pretty much the way the game is overall (portals are used sparingly for the most part).

# August 22, 2006 7:44 AM

J.Goodwin said:

# August 25, 2006 8:11 PM