[Edit] Nintendo E3 2007 Keynote Thoughts Wednesday, July 11 2007
Short form: not a lot for the core gamer, but to be fair, Nintendo is trying to go after a very different audience. Wii Fit is very, very cool. More thoughts:
- Demographic numbers were interesting - it's positive to see the audience broadening, and Nintendo has to be applauded here.
- The Wii Zapper and Wii Wheel fell extremely flat with the audience - not a single clap of applause, even when announcing they'd be bundled with future games. The magic of the Wii is the pointing controller; embedding it into a shaped piece of plastic just isn't exciting to me.
- The "innovative" Metroid control is "more of the same" thinking; aiming in an FPS with the Wii controller is wonky, and adding Z-targeting just doesn't make it any better.
- Nintendo is getting defensive about their lack of comprehensive online system. It was interesting to see Reggie try to point to the Nintendo DS WiFi network as proof of their online commitment, as well as a few more games with online support on the Wii. The problem is simply that these implementations are all per-game, and there's no platform commitment. I hope and assume there is work going on to eventually allow gamers to select a unique account name (or at least single Wii Code) to play across games and build a friends list. And I assume that will integrate your Mii to act as your avatar. Unfortunately, it's still not here and Nintendo is falling well behind Microsoft and even Sony here.
- Nintendo is pushing the "healthy gaming" aspect hard; it's definitely one of the more intriguing aspects of the Wii. Wii Fit looks very, very cool - it's the first fitness "game" I could actually see people using regularly, and the "Wii Balance Board" peripheral you can stand on seems pretty capable. The board measures your weight as well as pressure as you shift positions on the board. And the software tracks your progress over time (and allows you to compare with friends). Very, very cool - I think you'll see a lot of publishers jumping on board (no pun intended) this peripheral.
- Super Mario Galaxy for November 12th. This is probably my most anticipated game for the Wii, and it still looks like a ton of fun. Interestingly, no one applauded the date announcement - maybe it's just not good enough to hit holiday any more? Weird.
- Mario Kart Online looks like a lot of fun, but my concerns about the online network (or lack thereof) still stand. <sigh>
All-in-all, not a lot there in the keynote except for the fitness angle. But who knows, maybe that's all Nintendo needs to keep selling Wiis next year? I know I'll be picking up Wii Fit myself!
[Edit: It appears IGN is really pleased with the Metroid FPS controls. To quote:
It plays better than any first-person console game ever... really. And it's one of Wii's best lookers, too.
In fact, the heroine's tight maneuverability and speed nurture a level of accuracy never before possible in a console-based first-person experience. Retro has included three different sensitivity levels for fans, so if you're the type who prefers a big bounding box and slower turns, you can do that. However, we highly recommend that all gamers play Prime 3 with advanced controls, which shrink the bounding box so that Samus turns quickly when your on-screen reticule begins to stray in any direction. Previously, Call of Duty 3 was the benchmark for accurate controls in a first-person game on Wii, but Prime 3 blows that title out of the water. If you've played any FPS-style game on Nintendo's system before, you will probably be running and gunning in Corruption and absolutely loving the freedom and speed of the controls in a matter of seconds, not minutes. It really is the new benchmark and simultaneously proof that smart studios can really utilize the Wii remote and nunchuk for some dazzling results.
Now, it's worth noting that IGN previously had good things to say about Wii controls in Red Steel; comments which were proved patently wrong when watching the accompanying video (take a look at the 14:35 or 16:20 minute marks.) So I'll reserve my judgement until I can play personally, but just wanted to highlight the experience they had.]





>The Wii Zapper and Wii Wheel fell extremely flat
>with the audience - not a single clap of applause
>even when announcing they'd be bundled with future
>games.
You mean just like what happened with the Halo 3 Xbox last night??
I think by limiting the E3 audience this year they have filled the conference with boring old industry insiders who don't like to cheer and clap. They should let a few fanboys in to liven things up.