Quantcast XNA Creators Club Announcement - Ozymandias

XNA Creators Club Announcement

Sure most of you have seen, but some of the big news for Microsoft at GDC this year was around allowing XNA Game Studio games to be shared via the community on Xbox Live. You can find the official release here, and should also make a point of reading through Letskilldave's posts as well.

A few folks have asked me how this is different/better/worse/etc than Nintendo's Wiiware announcement. Well, simply put, in my opinion Creators Club is infinitely more open and accessible:

  • The Creators Club "portfolio" is not managed, meaning Microsoft doesn't approve game concepts. The community filters for inappropriate content, but that's it.
  • There is no additional charge for a "dev kit" - it's your PC, with the ability to develop for the Xbox 360 and Zune platforms as well. Interesting tidbit I heard at GDC - apparently you really have to be a developer at an existing studio to have a chance of getting a Wiiware dev kit. I've even heard that you're automatically unable to get a Wiiware dev kit if you ask for it to be shipped to a home address... seems to cut out a bunch of the indies! :(
  • You can develop on multiple platforms: PC, Xbox 360, and Zune

I've also had a few folks asking how these XNA games might compare to "professional" Live Arcade games. Simply put, XNA Game Studio games can be quite performant. No, you're not going to create Gears of War in C#, but you can do almost any of the existing LIVE Arcade games out there. You can download the XNA Launcher for free until the 24th and see some of these games for yourself. Check them out if you're curious - but remember, get the launcher now if you want to see them!

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Comments

ushman360 said:

Its a great idea, I've downloaded XNA when it was first released just to get my feet wet in game development. Now its only getting better!

I don't know if you can answer this but.... After the final release comes out will I be able to buy a XNA game-- Say for the 360 and then be able to transfer it to the Zune (or vice versa) whenever I want without rebuying it? Or do the games only work with the platform that they are developed for?

# February 21, 2008 2:32 PM

Robin said:

XNA Creator's Club is a very welcome development. However, you must of course realise it's disingenuous to compare it to the WiiWare programme. It hasn't exactly been a walk in the park for small independents to get games on XBLA before now.

# February 22, 2008 2:18 AM

RDJ134 said:

I love the whole idea behind XNA Creators Club.

# February 22, 2008 3:24 PM

DevsterC said:

"It hasn't exactly been a walk in the park for small independents to get games on XBLA before now."

and it is now rumoured that those that do will have less of a royalty share than before... Making it less of an incentive to publish to XBLA...

# February 23, 2008 5:09 PM

jpbeme said:

Played a couple of the games on my 360 and am quite impressed with the quality.  I'll be downloading the dev kit and am going to give it a go.

I am curious about one thing.  For us "casual" developers who put out a good game it get in on XBLA, what is the return?  Will there be a commission in the form of points, cash, or the fame of having a game played by thousands of fans?

# February 23, 2008 8:26 PM

Ozymandias said:

Re: "I am curious about one thing.  For us "casual" developers who put out a good game it get in on XBLA, what is the return?  Will there be a commission in the form of points, cash, or the fame of having a game played by thousands of fans?"

Afraid we're not sharing details around business model right now - but all will be answered later this year. Glad you guys are intrigued, though!

# February 25, 2008 8:28 AM

Andrew Barlow said:

You said in your previous post (now seemingly closed) about the Star Trek map, that it may be good for Sins of a Solar Empire. After having played it for a few hours, I would say Sins could DEFINATLY pull it off. Its an absolutely stunning and addictive game!

I highly advise you give it a run!

... and let me know if you do and I'll happily come and join  you in some multiplayer.

# February 26, 2008 3:03 AM

Robin said:

Hmm, maybe this isn't so positive a development after all:

www.zee-3.com/.../blog.php

Thoughts?

# February 27, 2008 1:09 PM