Had an opportunity to spend the long weekend with a Japanese Playstation 3 (60 GB Pro SKU), and wanted to share some of my hands-on thoughts. Bit late, I know, but I've been traveling.
For what it’s worth, the Japanese PS3 is basically identical to the PS3 being shipped in other regions. Most games aren’t region-locked, so it can play everything I’ve thrown at it (with the exception of original Playstation games – since those are region-locked for backwards-compatibility, I can’t use US Playstation games to test that functionality.) Blu-Ray works fine as Japan and the US are both Region 1 this time around (thank god!), and the dash can be set to English so had no problems there.
Below are some of the positive and negative aspects I found.
HARDWARE:
Console itself is a heavy, hot-running beast. Not “melt the TV” hot, but not as cool as some folks might have you believe. The heat coming off the vents was similar to the heat you feel coming from tabletop projectors. Ths box is, however, very silent – definitely beats the 360 there. It weighs a ton, and the curved surface makes it difficult to integrate into the home theater rack – almost feels as though it was designed to be on top. I still don’t like the look, but I have to admit reactions from friends are mixed – about half think it looks like old-school Bang & Olufsen equipment, and the other half see a George Foreman Grill.
Controller is better than expected. It’s very light, which threw me off at first, but it’s also quite rigid. Doesn’t flex or squeak, and as it’s based on the classic PS2 design, is comfortable to hold. The analog triggers feel very cheap, though, and the lack of rumble just sucks. The motion sensing capability still feels like a gimmick to me, and the lack of rumble is very noticeable in games like Resistance. In fact, a friend asked me for the “other controller” because he thought his was broken. Sony just needs to get over this Immersion lawsuit and pay up – they’ve definitely taken a step backwards here in my opinion.
The wireless aspect of the controller definitely needs some work. You have to bind the controller to the console using the charge cable, which seems pretty gimpy. What’s worse, if you buy another first-party controller, you don’t get another charge cable – only the controller is in the package. I don’t know if Sony is selling the cable separately, but if so, seems pretty miserly of them. I just hope I don’t lose the original cable in the meanwhile!
Guide button functionality is basic, but works. Allows you to quit games, turn off the console or controller, and see battery status. One can hope they’ll eventually add community-enabling features in the future, but for now it’s pretty bare-bones.
Blu-Ray movie playback is as expected. Using the controller to control playback is less than ideal, but it works. (The same can be said of using the Xbox 360’s controller to control movie playback.) Movie quality (over HDMI) was ok, not great. However, the only movie I had a chance to check out was The House of Flying Daggers, and it appears it’s not a great transfer. Even the “True HD” clip you can download from the online store has a lot of noise and compression artifacts. I fully expect other movies to look better, but for now I’m still more impressed with HD-DVD’s quality. One really poor decision on Sony’s part regarding movie playback on the PS3 is that they did not include an IR port. This means there won’t be any add-on remote controls made available that you can integrate into your home theater’s universal remote. That alone pretty much kills Blu-Ray’s use as a high-definition DVD player in my home as I refuse to have more than one remote out (you should see the drawer where all of the original remotes live!)
I liked the inclusion of the media card reader more than expected. As I had just returned from Asia with a bunch of pictures, I was able to pull several different card formats from different cameras and quickly show them to friends. Sure, I could have done the same on the 360 or the PC with a variety of card readers, but it was nice not having to go dig them up or plug them in. That said, when you consider these readers are also pretty much a requirement (with the lack of PC connectivity in the PS3), I’m not sure I’m all that happy about having to pay for them in the total price of the box. I did have some surprising problems trying to listen to MP3s on a CD-R, as well as listen to WMA files and view JPEGs off of a USB memory stick. The PS3 recognized the CD-R and memory stick in both cases, but claimed there were no pictures or audio files on either. I can believe the system might not want to play WMA files (for obvious political, though retarded, reasons), but MP3s and JPEGs? Really? Note that I did test both the CD-R and memory stick on a 360 and PC as well where they worked fine - so it's not a physical problem. Anyone else seen this? I really struggle to believe this can be the case, and am wondering if there's some gotcha here using a Japanese PS3 (though I can't imagine what).
Integrated WiFi was a nice bonus, and other than an incredibly painful WPA password entry experience (thanks to the obnoxious predictive text entry support - more on that in a second), worked as well as one might expect. Frankly, it was quite nice to find that the PS3 does support WPA. Although one might assume this to be a reasonable standard these days (with WEP being pretty well written-off as being insecure), the Nintendo DS doesn’t support it as of yet, and I believe the Wii has the same issue. Kudos to Sony here!
[Edit: Apparently the Wii does support WPA.]
For all of the “True HD” Ultimate High Definition hype Sony has promised, there are some significant problems. The first is that even the high-end SKU doesn’t include any sort of high-definition cable connection, either component or HDMI. I can understand not bundling an HDMI cable as there’s a perception that these are expensive (not necessarily true), and hence can be a great margin-driving peripheral for Sony to sell. But if you’re trying to push HD as a differentiator, you’d think you’d at least include component cables out of the box. Lack thereof necessitated a quick trip to Magnolia to pick up an HDMI cable (and for the record, feel free to pick these up at Radio Shack as well – it’s a digital connection, so unless the cable is completely broken you’re just not going to see a difference. Sadly, my local Radio Shack was out.)
Even worse, it appears there’s no internal hardware scaler in the PS3. As reported, it appears the PS3 is unable to output a consistent signal to your TV based upon your desired selection (ie, what your TV supports). This means that while I might want to play Resistance in 1080i, if the game doesn’t support it the console drops down to a lower-common denominator of 480p. The game then tells me that if I want to play in the best quality, I need to quit out, go to the dashboard, change the PS3’s resolution to 720p, and then relaunch the game. Oh, and when I return from the game, I’m obviously still at 720p, and not the 1080i I’d prefer to navigate the dash with. I experienced this myself and I can tell you it’s hugely frustrating. This issue also affects people who have older HDTVs that only support 480i/480p and 1080i (not 720p – this was pretty common with earlier CRT HDTVs). These folks have no way to scale the game’s output to 1080i, and are thus forced to play in 480i/p. This smells of the console being rushed to market, and I’m not holding out any hopes for any significant fix. It’s bad, and feels like something Sony would have fixed if possible. My guess is the “fix” they’re working on is going to be a bit of streamlining in the dashboard (perhaps a switch to automatically change back to 1080i/p when returning from a game), but the core issue isn’t going to be fixed. I hope I’m wrong, though, for the sake of all those folks having problems.
Note that I did not try to use the PSP with the PS3 as of yet. I also wasn’t able to try out backwards compatibility as I do not have any Japanese PS1 games around at the moment.
SOFTWARE (CONSOLE):
The dashboard is elegant, and I like the XMB interface. There are times when you can get lost for a minute, but in general it’s quite clean and easy to get around. I do wish that a few more of the functions were more intuitive – it took me a moment to figure out that Triangle was often a hidden command I could use to pull up options. I suppose that’s not that different than learning how the 360 Guide works, though.
Music ripping/playback works well, and I really like the music visualizer – it’s a bit more peaceful than the 360’s visual chaos. Couple of friends preferred having it onscreen rather than the 360’s, though they were annoyed that they couldn’t connect to my music server via the network, and would have to rip CDs or insert memory cards to listen to tunes. (Note that this was in theory at the time - the later discovery of the CD-R and memory stick not working really had at least one friend wondering what the heck Sony was thinking here.) One disappointment is that I cannot play my own soundtrack over games or other experiences. Sort of makes sense considering the rudimentary state of the PS3 guide, but it’s definitely a weakness versus the 360 (at least to those people who use the feature).
I also really like the photo browser, especially the photo slideshow mode. You see your pictures flutter down and land on the ground as they scroll slowly by. It’s hard to describe (and I can't find a video link right now), but it's very elegant and, well... “Apple”. My friends thought it would be a great way to have pictures from a trip displayed in the background during a party. I generally agree, though I think there needs to be some additional capability allowing someone with a controller to select one of those images and zoom in on it. Rotating images is also slick as you see the image actually rotate into place instead of just appearing as it does on the 360. Minor stuff, but very nice. If only the rest of the PS3 OS had this sort of polish!
Whoever designed the predictive text entry functionality of the PS3 should be summarily drawn and quartered. It’s the same system as used on the PSP, and similar to T9 where it attempts to predict what they next character you’ll need is. However, it’s confusing as all heck and incredibly frustrating to use. Sometimes you get just one character with a single button press, sometimes you get two – and there’s just no obvious pattern. Even worse, imagine the above behavior when you’re trying to enter in a secret password that’s being blanked out with asterisks – it took me forever to enter in the WPA password. Think you can plug in a USB keyboard? Well, that’s only sort of true. Yes, you can plug it in and it’ll send text to the PS3. However, the interface appears to locked to use the predictive text entry, even if you’re using the USB keyboard. This means my trying to type “Ozymandias” comes out something like “Oz9ma4nd7i5s”. About threw the keyboard through the Plasma! (Note that this was one of the areas where being on a Japanese PS3 might have thrown me off. I could not find a way to turn off this behavior, and the documentation was obviously of no help. Does anyone know if there’s a way for a USB keyboard to work normally?)
[Edit: I've spoken to other people who have not had this problem. Unsure why I did, but wanted to clarify that it may not be a real issue, or might be something to do with this Japanese PS3.]
Sony’s focus on the PS3 being the center of the home means there isn’t any way to connect the console to a PC network. WiFi/Wired Ethernet allows you to get an IP address and connect to the internet, but you cannot find or browse file shares. This just sucks – whether Sony likes it or not, I have thousands of pictures and music tracks on servers in the basement, and I’m not going to copy them to memory cards or portable hard drives just to use my media on the PS3 (if that route even works!) And most consumers are in the same boat – they have a PC or two in the house, and their digital media is stored there. My prediction is that Sony eventually starts enabling PC connectivity – they just have to if they want to be successful in the long run. For now, you should just expect a fragmented experience.
I liked the web browser more than I thought. Ignoring the pain of entering in website URLs (via the predictive text interface I so love to despise), I found the ability to zip over to Gamefaqs.com or Gameratings.com to check on something pretty handy. YouTube and other Flash sites seemed to work as well. I also think the web browser will prove to be a boon to Sony down the road as it gives games and the console a very flexible interface that can be used to deliver menus, content, etc (just as we see it being used in the Playstation Store today).
SOFTWARE (GAMES):
I was able to check out four retail games: Marvel Ultimate Alliance, Resistance, Genji, and Call of Duty 3. Of these, Resistance was easily the best launch title – good story, fun shooter, and looked decent. It’s not a Gears of War, but to be fair, it’s a launch title. (For what it’s worth, I expected better after seeing some footage on PS3 kiosks in Japan; it appears, as is often the case, that the footage was carefully selected. Most of the game is pretty grey, probably due to limited texture memory. And there are plenty of low-poly items in the world – perfectly square bolts being one that caught my eye.) Marvel Ultimate Alliance and Call of Duty 3 were competent, but seemed pretty much identical to the 360 versions (with COD 3 having some framerate issues, but nothing unplayable). Genji surprised me as being a really good looking title – frankly, it’s one of the best-looking (if not playing) launch titles I’ve ever seen. This title alone gives me hope that future PS3 games will have potential.
I downloaded a few game demos and arcade titles as well. Motorstorm was a lot of fun and looked pretty good. It doesn’t look like the infamous E3 rendered trailer (no surprise), but the physics are pretty impressive. World geometry is pretty basic, though – if you pause and look around you see some pretty simplistic rocks. NBA 07 is hyped as being a “True HD” 1080p title – and yes, it does technically support that mode. However, the game just doesn’t look good. Sweat dripping down a face may get some people excited, but the rest of the environment is boringly basic. I suspect this game alone may deflate a lot of the 1080p hype once people see the sacrifices needed to hit this resolution on the new round of consoles. I can’t recall the names of the arcade titles, but they were what you’d expect – one was a Smash TV clone, the other was a Geometry Wars clone. Both fun, looked good, but nothing that you couldn’t see on almost any other platform. I did notice there didn’t seem to be a way to download a trial and then unlock it – you could download a demo, but if you wanted to purchase the full game, it appears you need to download the full game all over again.
SERVICES:
As expected, Sony’s online network really isn’t there yet. You can sign up and get a screenname, and associate that with an email address and password – that all works. And thankfully, it appears you can use the single login to log into games. But once you have that, there’s really not a lot of value at this point. Basic messaging is enabled, but no one I know was ever online or using it, and there’s no way to communicate across games. Games have seperate friends lists, and those lists aren't integrated into your PS3 friends list. Won't harp on any more - you can read these two posts for a lot more detail. One positive aspect that I liked, however, is that you can sign-in via your email address/password on any PS3 without having to move your account to a memory unit. This roaming is very cool, and feels more flexible than the 360’s current model.
The Playstation Store is pretty empty at the moment. Some game demos, arcade games, and trailers are available, but you run out of things to explore pretty quickly. Not a criticism here, though – 360 had the same problem at launch, and I’m sure more content will start flowing. It was disappointing that I couldn’t download any music however. Store is web-based, which should pay off in flexibility down the line. It’s easy enough to navigate, though using the controller as a mouse seemed a bit odd. I think I like the 360’s Marketplace UI better for navigating with a controller – mostly because it feels like you can “snap” to locations more deterministically.
SUMMARY:
In general, I didn’t find any real surprises. The system has some potential, and I fully expect there to be interesting games that will make it eventually worthy of purchase if you're a core gamer - but even then, I think we're probably talking next holiday before there's enough of a value proposition (as well as sufficient debugging time). We're probably waiting for a killer app and a price drop before we see these things really take off. It'll be interesting to see how well the PS3 sells when supply isn't constrained (before the price drop). As always, appreciate your thoughts!