Posts tagged 'xbox-live-arcade'

Xbox 360 Content Migration Tool (aka the “DRM fix”)

I know some folks have been frustrated by the need to be logged in to access some of your downloaded content on replacement Xboxes. This has been a known issue for quite a while – unfortunately, it’s a bit of a thorny beast and has taken a while. That said, a tool has been released to allow you to migrate your licenses once every 12 months. You can also check out a video of Major Nelson showing off the new functionality. Hope this helps a lot of you out!

XNA Creators Club Announcement

Sure most of you have seen, but some of the big news for Microsoft at GDC this year was around allowing XNA Game Studio games to be shared via the community on Xbox Live. You can find the official release here, and should also make a point of reading through Letskilldave's posts as well.

A few folks have asked me how this is different/better/worse/etc than Nintendo's Wiiware announcement. Well, simply put, in my opinion Creators Club is infinitely more open and accessible:

  • The Creators Club "portfolio" is not managed, meaning Microsoft doesn't approve game concepts. The community filters for inappropriate content, but that's it.
  • There is no additional charge for a "dev kit" - it's your PC, with the ability to develop for the Xbox 360 and Zune platforms as well. Interesting tidbit I heard at GDC - apparently you really have to be a developer at an existing studio to have a chance of getting a Wiiware dev kit. I've even heard that you're automatically unable to get a Wiiware dev kit if you ask for it to be shipped to a home address... seems to cut out a bunch of the indies! :(
  • You can develop on multiple platforms: PC, Xbox 360, and Zune

I've also had a few folks asking how these XNA games might compare to "professional" Live Arcade games. Simply put, XNA Game Studio games can be quite performant. No, you're not going to create Gears of War in C#, but you can do almost any of the existing LIVE Arcade games out there. You can download the XNA Launcher for free until the 24th and see some of these games for yourself. Check them out if you're curious - but remember, get the launcher now if you want to see them!

10 Businesses Facing Extinction in 10 Years

Was sent this interesting article highlighting ten businesses that will likely be extinct a decade from now. Interesting, but what really caught my eye was this snippet:

Coin-operated arcades
With Nintendo Wii, casual gaming online and the Xbox 360, the video game arcade industry is thriving, but not the standalone brick-and-mortar arcades. For those of you who thought arcades were already dead, they still exist — at movie theaters, miniature golf courses and other touristy spots — but it seems only a matter of time before they vanish from the landscape. Ten years ago, there were 10,000 arcades in the nation, and now the number is close to 3,000, according to the American Amusement Machine Association. Revenue from arcade game units brought in $866 million last year, which sounds good until you consider that in 1994, the industry was pocketing $2.3 billion and that the profits are only still high because it costs so much to play a game.

Odds of survival in 10 years: Game over.

It's sad, but true. I grew up in the arcades, and had a paper route specifically so I could go collect bills and get arcade money. Was a wonderful experience, but I have to admit I can see why consoles have devastated the stand-alone arcade market. It used to be that arcade games were the must-play, visually stunning games to beat. As PC and console games upped the ante, it just started making more sense to stay home.

[Edit] Prince of Persia Classic Comparison

I wrote earlier about Ubisoft's remake of the classic Prince of Persia by Jordan Mechner. Downloaded it last night, and it's fantastic, especially if you remember playing the original for many misspent hours of your youth. I just came across a great video on Gametrailers.com which shows off differences between the PC, Genesis, and Xbox Live Arcade versions - good for a trip down memory lane.

Also of interest is the rumor (which I can't find right now) that Jordan is working on another side-scroller for next year. Karateka, anyone?

[Edit: Just read through the whole Wikipedia article on Karateka and came across this gem:

The Apple II version came on one apparently single-sided disk. As an easter egg, a second version of the game was placed on the flip side of the disk. If one put the disk into the drive upside-down, the game played identically to the first side, except that the game was displayed vertically flipped. According to Mechner, this was done as a joke, causing naive users to call tech support and ask why the game was upside-down. Invariably, they would receive the reply, "take the disk out, insert it right-side up, and reboot".

Mr. Mechner has just leapt to the top of my personal game god pantheon.] 

Prince of Persia coming to Live Arcade

Ubisoft recently announced that they're redoing Jordan Mechner's original Prince of Persia game and releasing it on Live Arcade with updated visuals and puzzles. I can't tell you how much I loved playing the Apple II and PC versions of this game when I was growing up. It was one of the first platformers that combined exploration, combat, and puzzle solving seamlessly, as well as having some great story hooks that actually affected gameplay in a significant manner. (I'm purposely not going into details here in case you decide to play the Live Arcade version later this summer, but you can look it up if you care. For what it's worth, a similar story hook was built into the story for the first Prince of Persia game on the Xbox - great stuff!)

Below are a couple of updated screen shots, with thanks to Team Xbox.

prince1big

prince2big

prince3big

Jeff Minter Bringing Tempest To Xbox Live Arcade!

Was pretty excited to see this post on Evil Avatar pointing to Jeff Minter's blog discussing the topic. For those of you who don't know, Jeff created Tempest for the Atari Jaguar - probably the sole reason to own the system (and the reason I still have mine packed away in the basement). The Jaguar's version was well known for psychedelic effects and a great techno soundtrack - from the looks of things, the Xbox Live arcade version appears to be (at least visually) in the same vein.

Random trivia: Jeff's work on the Jaguar version of Tempest led us to him when we were looking for developers to help build the music visualizers in the Xbox 360. He did an awesome job of those, and I'm super-excited to see how "Tempest 360" (my made-up name) ends up!

Couple of pictures from his blog are below - don't worry about the blurriness, Jeff's psycheldelic games are always fast-moving and impossible to photograph. Just imagine taking a shot of Geometry Wars past 1,000,000 points and you'll understand what I mean.

  

Classic Boardgames Coming to Live Arcade

Was really excited to see the reaction to yesterday's announcement at Leipzig about some classic boardgames coming to Live Arcade. To quote a Gamespot article:

The announced games include the civilization-building Settlers of Catan, the tile-based city-building game Carcassonne, and the Arabian-themed stock-market game Alhambra set to be available through the Xbox.

I personally believe having these sorts of old-school "thinking man's" boardgames can only help bring more people online. I personally miss a lot of the older game genres that made you work for your gameplay. I'm not talking arbitrary frustration-causing modes, battles, or boss fights. I'm talking about a game that makes you think things through and use your mind: adventure games, war games, turn-based strategy games, that sort of thing. These particular games are about as old-school and classic as you can get in the board game market, and it's my hope folks will give them a spin.

I also noticed there weren't many images of the games out on the web. I asked around, and found a couple I can share with you. These may also be available elsewhere on the web - not making any promises of originality. Wink

[Edit: thanks to Brian for the suggestion to link to boardgamegeek.com for each of these games. You can find more information on each game from the links below!]

Alhambra:

Alhambra

Carcassonne:

Carcassonne

 

Settlers of Catan (Two Images):

Settlers Of Catan 1

Settlers Of Catan 2

Consolidation begins in Casual Games Sector: MTV acquires Atom

It's been interesting watching the growth of casual games, and the pointing to that growth (and extensions such as Yahoo Games, Live Arcade, and others) as being the potential savior of a gaming industry struggling with rising costs of development and a deficit of creativity. While I'm a big fan of casual gaming, I don't think the cost of creating these games is going to stay low for long. There's already intense competition in the space, and just as we saw 10-15 years ago, the smaller players are beginning to be bought up by the bigger. Pogo was bought long ago by EA, and according to this Next Generation post, MTV just bought Atom for $200 M. To quote the article:

"The deal puts the popular casual gaming site Shockwave.com under the MTV umbrella, along with AddictingGames.com. Two film and video outlets are also included in the deal, in the form of AtomFilms.com and AddictingClips.com."

You can imagine other larger publishers are going to be looking to acquire similar studios. I can see companies such as BigFish, Popcap, and maybe even Real Networks (for Real Arcade) being snatched up in the coming year or two. The good news is that the funding and quality of games will be going up; the bad news is that as game budgets go up, it'll be more difficult for smaller guys to use casual gaming as a way to enter the industry and we may not see as many original concepts.

I do think there are ways to help address that (more on that later), but no matter how you spin it, the halcyon days of casual game development as a "new and infinite" frontier seem to be at an end. Doesn't mean we won't see great games and continue to enjoy them, but it's going to be tougher to be an independent and compete.

Disc-free Future for Game Consoles?

Some of you may recall Peter Moore's comment earlier this year when he described what he saw in the future of game regarding Electronic Software Distribution, or ESD for short. To quote:

"Years from now, the concept of driving to the store to buy a plastic disc with data on it and driving back and popping it in the drive will be ridiculous... We’ll tell our grandchildren we did that, and they’ll laugh at us.”

Appears Sony is jumping on the bandwagon as well, with this Wired story in which Phil Harrison of Sony is quoted as saying "I’d be amazed if the PlayStation 4 has a physical disc drive." (There's a bit of irony there since a disc-less future seems to be a bit at odds with the "future proof" messaging we've heard lately around Blu-ray and the PS3, but let's ignore that for the moment.)

What strikes me about all this is that the future is indeed coming, and I think it may well be here sooner than people expect. For what it's worth, I agree with both statements above... mostly. I do believe ESD is going to be a huge component of the gaming industry in the next few years. That said, I don't think retail is going anywhere anytime soon... nor do I think it's likely the next generation of consoles will drop physical disc drives. Here's why.

You hear a lot of theory and excitement about ESD "cutting out the middleman" (also known as retail) and "allowing developers direct access to the consumer." The problem is retail stores play a huge part in this business of getting both hardware and software into consumers' hands, and I don't see a future where retail won't be involved. First, retailers play a big part in aggregating, marketing, and promoting content. Simply put, they're a one-stop shop for the sort of content you as a gamer are looking for. Second, I just don't see ubiquitous broadband access into all of the homes this business wants to sell to five years from now. It's just not going to happen, and no console manufacturer is going to abandon a huge chunk of the market by removing a physical drive that allows offline customers to buy and play games. (Sure, there might be a huge focus on the online aspects of gaming and community... but totally abandoning those poor souls with fat wallets but no broadband? Unlikely.)Finally, and perhaps most obviously, retailers sell the hardware you play on, right?  We're a long ways away from you being able to get a physical console delivered digitally (though those new 3D printers are a pretty cool step in that direction!)

That said, don't think I'm down on ESD. I do think it's the future - but I think it's further off than Phil might promote with his disc-less PS4 quote. We all see Steam's success for Valve, and imagine Xbox Live's Marketplace and Arcade as harbingers of the future. But we still need someone to aggregate and market content and be that one-stop shop for the majority of what you might want to buy. Valve is cool technology, but has a limited selection. Same with Marketplace, and Arcade. While some might buy a game directly from the publisher (especially in cases where the game is more of a service, such as MMOs), I think it's more likely that we'll see the equivalent of electronic storefronts on the web and online services that sell the majority of titles. In other words, instead of you walking into a physical store to buy Halo 4, you might just visit the EB Games or Walmart blade in Marketplace and buy it based on price.

We're a ways away from the grand vision. We need broadband penetration to become so ubiquitous it's just a "duh" that everyone's connected. And we need more consumers to try out digital ways of getting content. I think it'll happen... but it's going to take time. That said, don't be surprised if you see some pretty big steps in that direction this generation. It's going to be a fun five years. Wink

Interview with Cloning Clyde developer on Gamerscoreblog.com

Title pretty much says it all, but wanted to point you to an interview John posted on Gamerscoreblog.com about Cloning Clyde (one of the new Xbox Live Arcade games). I mentioned it last week, but it's definitely one of my favorites of the recent arcade titles - check out the demo at the very least and see what you think!

Want to test games for Microsoft Games Studios?

MGS is looking for participants under the age of 18, particularly 6-12 year olds (I assume with parental permission). No details on what games, but it's not too hard to figure out if you think about announced yet unreleased titles coming out of MGS. (Some good stuff there!) You can find more details over at LetsKillDave.

[Edit: MGS is looking for participants under the age of 18, not 19 as I previously said.]

Coolest Achievement Ever

Gotta give full props to Joystiq for picking up on this, but it's pretty cool:

"Gastronaut, the studio behind the upcoming XBLA game, Small Arms, have created the first viral achievement. Four of Gastronaut's employees will start being the only ones with the achievement. Anybody who plays against one of these four will get the achievement. In turn, anybody who plays against those people will get the achievement and so on and so forth until the whole world is...er...infected with success."

I wonder how long it'll be before Sony and Nintendo come up with their own versions of achievements? There were some rumors a while back that Sony was looking at doing "accomplishments," but that they got cut on the rush to launch their online service. I have to think that in a world where the majority of titles will be available across multiple platforms (and features and capabilities of those platforms being roughly equal), it just doesn't make sense for those guys to not have their own answer for achievements.

Prediction: we'll see announcements from at least one of these guys (my guess is Sony) before next E3 around an achievement clone. Time to go lock up those "ps3accomplishments.com" domains! ;)

Edit: Never mind - looks like someone already grabbed the domain and has it parked. ;)

Xbox Live Arcade floodgates open

Not "news" per-se, but wanted to make sure folks had seen Major Nelson's announcement about the "Summer of Arcade". The arcade team will be releasing a new arcade title each Wednesday, starting today with Frogger for 400 points. My personal favorite of the list (yes, over even Street Fighter II) is Cloning Clyde, due to drop next Wednesday. You'll see what I mean when you get it. :)